After creating the indentions with a graphics tablet I moved on to having a look with colouring in Mudbox.
My tutor informed us that every time you start painting you will be told to create paint layer theres a number always make sure its a multiply of 32 and you will be fine to paint with no problems.
Once I created all the indents in the model, I decided to colour the whole model a dark grey colour and then I created another paint layer to colour in the lines of the indents with a nice royal blue colour, originally it was meant to be neon lighting but I didn't know how to do it and I was running out of time.
I then continued to colour in the lines on the model using the paint brush tool and a graphics tablet.
After having this i thought that I wanted the face to stand out, in the original design it was a different texture then the body; so I create another layer and coloured the face black to give it that screen feel.
Once I finished the colouring of the model | had to export the colours into and PSD UV map so it can go on top of a model as a material in maya.
To do this i had to right click the paint layer and click Export channel to PSD.
This is what happened with the PSD file.
This is exactly what I want, so the colouring was all done but once I set it on the model in maya the indents disappeared and thats because I need to export the model in Mudbox and open it in Maya as a completely different way.
With all the indents there now on my model all I wanted to do is apply the UV map to the model to have all the colours on top and I think this worked really well and made the model really effective.








No comments:
Post a Comment