Thursday, 21 November 2013

DV2901 A Tuck, Roll and Flex - Sculpting in Mudbox

Once the model was exported as an .OBJ I was than able to open it in Mudbox.





This is what I saw when I first opened it with a perfect mesh and it looks like a low poly render and I was confused why it was like this until my tutor pointed out that you can add sub diversions by pressing Shift and D together and the more times you press it the more polygons you have and the high the resolution of the model.



After I was able to make the model higher in resolution I then decided to have a little go at the tools and I grabbed the sculpt tool and I couldn't make indents I could only make things come out of the model, until once again my tutor informed me that if you hold the ctrl button it does the opposite of what it does, which makes it so much easier to model. 

I also learnt that the you have an option to mirror what your doing and it can be either X or Y axis; I think this is one of the best features because when designing characters and objects you always have problems creating the same thing on either side of the model. Next to the fantastic mirror option you have strength and size and probably another important one is build up.

Mudbox has a range of different tool that I can work with to get the results that I want.


looking at all the tools available, I think I will only use the sculpt tool or the knife tool to create indents and the scrape tool to shape the parts of the plates on the model.

I decided to have a little look at what the sculpt and the knife tools do to the model itself.


This happened which isn't what I wanted. I want it to be a smooth straight line, we do see that the knife is better for what I want. A big problem that keep re-occurring is that there is a stencil that is automatically turn't on. I also found that using a graphics tablet to sculpt is a very good way to get the pressure right and the right shapes.


using the properties on the knife tool I am able to make it smooth like I want too. Strength is how strong the tool is, size is the size of the tool your using and the build up is the build up in sculpting, it determines how harsh you press and how much it indents. These are the main aspects of that I needed to change to make the right indents.



After messing with all the tools and working out what they do I can now mould the armour on top and partings between the plates.

I created all the indents using the knife tool because it was better to get a smooth finish, I wanted to put the circle indents but I want them to come out, so I held ctrl and clicked and it done the opposite to a knife and create the circle I wanted.


This worked really well I personally think that this works really well with the original design.

This is what I had when I finished moulding the model.


No comments:

Post a Comment