Well extruding didn't work, at first this is because there was too many hidden extrusion, which created too many vertices over lapping each other.
To understand the problem and to fix it, I went to my tutor for help. He was able to show me what was going wrong and how to solve it. He taught me a quite a few things. He told me that I should try and keep all of my lines on my model straight, so he went over my model and put them straight using a few shortcuts, he selected all the vertices, pressed R to go to the scale tool and then held the J key to snap them all in line. Learning that was very helpful and now I'm making sure that my edges are straight.
To get rid of all the hidden extrudes I had use the vertex faces and wireframe to see all the each faces that have created geometry that isn't needed.
After I got rid of all the extra geometry I then tried to extrude again, this time it didn't become a mess.
Once I created this I then moved the vertices and to match my model sheet itself. Creating the leg this way is a lot easier then creating the leg separate and then attaching it to the body. This way I can have all the edges and vertices in line with each other this will be less confusing for me and the model.
This is what I had done after adjusting the vertices and faces, to get the other side I created a special duplicate to mirror what I do on one side to the other.
This is setting of the Special duplication tool, here you can see that I parented one side of the model to the other and with the instance box ticked I will be able to create, move and adjust both sides at the same time, which helps me to see what its looks like, instead of creating one side and than duplicating it and finding out all the mistakes.






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