Tuesday, 26 November 2013

DV2901 A Tuck, Roll and Flex - Poses and Evaluation

After creating the rig I decided to move my character into different positions.





Creating these poses were hard because of the problems I have been having with the rig and paint skin weights. Even without no influence it still created problems when moving the joints. 



Overall creating this model is a really big learning curve for me. I don't normally do well in 3D and I havent really enjoyed it but this project has made me enjoy it more and for what I have produced I am proud. 

After a lot of confusion and problems even to the ever end, I still enjoyed it but found it extremely interesting and even after this model is done I will continue to fix this model and create more in the future. 

I have learnt a lot when it comes to 3D modelling, and I learnt a lot things I need to keep watch on for next time and that is the rigging, the paint skin weights and texturing. 

The rigging I would say is the most important part to start early because I needed to put a lot more time into the rig because of how complex it is to use, and with more time I believe I would be able to create a better model. The paint skin weights were also a problem for me, and I needed more time to be able to create a better and more effective model. 

Overall I have enjoyed this model component.  

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