Tuesday, 12 November 2013

DV2901 A Tuck, Roll and Flex - Modelling the Arms, Hands

Today I continued to model my character and I focused modelling the hands and arms. To do this I decided to extrude from the side and while extrude molding the curves by grabbing the edges and vertices and moving them in or out. 

as you can see in the image one there is a difference in the shoulder and the forearm. The shoulder was started differently and I was only creating it to the model sheet but i wasn't shaping it right. The forearm was different my tutor came over and showed me how to create the arm in a different way. He showed me how to create the arm in perspective view instead of side and front. Modelling the arm in this view was definitely better than side and front, I was able to see it from all views but i still went back to make sure that the arms were the right size.















And as you can see i then gave the palm extra edges using the interactive split tool, and then extruding the faces and molding the fingers with edges going up the fingers to have them thinning at the end. Once I got use to the modelling in the perspective view, I realised that I needed to do that for the hand because I cant just model from the side and front I need to see it all and move around it.

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