Friday, 8 November 2013

DV2901 A Tuck, Roll and Flex - Modelling the leg 2

Today I am continuing to do the legs.


I started today by adding another edge on the sides of the model, to match the same divisions on each side; the sides all now have two faces. I was told to keep the same about of divisions throughout the model itself, this will give me more to work with and help give me a more round and smoother look.

I have continued to create the legs, I have now created the base for the legs and the feet.


And this is what it looks like smooth shaded. 


After I created this I felt so happy with myself, I feel I am getting better at modelling and using maya in general. Now I have created the legs and the torso I can see my character forming. I found this so much easier than before, because I feel like I know what I'm doing, I'm also not getting frustrated every time I sit down to do this model. I am really enjoying this, I have also liked the idea but now I'm actually enjoying it which also makes this a better way to do it, because I am now putting more effort in to it. The next challenge is the arms.  

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