Monday, 25 November 2013

DV2901 A Tuck, Roll and Flex - Rigging

The model is complete but now I need to create the rig for the character so I can move it and pose it.

To create a rig I have to press this button.

but the problem is when I click it nothing comes up, I can't create a rig, but I have asked my tutor for help and he has said that we need to bake the mapping onto a low poly mesh.

he told me to export and low res version and then to bake the details on the high res to the low res version.

Here is how you set up the bake making sure how far it look for details and you have to put the low res file and the high res file in the options. 

I also saved it as a JPEG. 

After I created this image I wanted to apply the material on the model and it would get rid of the indents. My tutor informed me that I would want to apply it on the lambert that has my bump map on instead and this fixed my problem.

When creating joints for the rig they would grow in size, which is random but I had to re size it. 



Creating the joints were hard to do to be honest but once I was able to realise that Q cancels what tool I'm using, I then was able to create the rig.

The next challenging part was adjusting the paint weights because the paint weights were effecting the different parts of the model with the each movement. With the value of 0 I can take influence off the certain parts and the value to 1 will give influence. This helps when it comes the movements of my character. 





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